For those of you keeping track, I tried to write fifty thousand words over the course of July. I had a plan, a goal, and the easiest to follow story structure I could possibly think of.
So why then, did I fail to break even the ten-thousand word mark?
A meditation on a failed endeavor follows.
In previous articles I’ve advocated the use of RPG character sheets instead of a less mechanical writers version. In this article I will actually create a character using one. Brace yourself folks because this could get ugly. Continue reading
This article is really more a continuation (or perhaps a culmination) of several previous articles. It will be long and ramble-y and possibly not very well thought out. But I think it might help to see the creative process when it’s not so polished (even if I’ve been thinking about these ideas far longer than it appears here). Point being, if you’re looking for concise insight or new tools, best walk away now. If however you’d like to see some of the older tools in action, you’ve come to the right place. Continue reading
The main problem with writing is that it takes gobs more time to produce, than it does to consume. As such even the fun parts of writing can easily become a chore as “you’re not getting anywhere.” Coming up with an original idea, worldbuilding and outlining to the point you’re actually ready to write is a LOT of work to foist on anyone, not just someone brand new to the whole business.
Therefore it might be a good idea to practice with stock elements, and work your way forward from there. That’s what “fanfiction” is.
This is a paradigm I stumbled on by accident at a small writing conference in…in…
You know? I can’t even remember. Good job me…
Point being the gentleman doing the talking described the conflicts of story in a unique way and today I will share them with you. A far more conceptual take on the idea of story questions.
Exposition is tricky business. On one hand it is very easy to do poorly, and many a story has stagnated because of it. But on the other hand, you NEED it early so you can start actually playing with all the cool stuff you thought up.
It’s a nasty tightrope to walk and you WILL have to walk it. So here are a few tricks to help you find your balance.
In the last post I take a shot at the Hero’s Journey for, among other things, generating boring protagonists. But due to the nature of that project, I didn’t have time to explain how to fix that particular problem. So let’s take a stab at making not-boring protagonists shall we?